
Anchovies
Some nicely cooked anchovies.
View Anchovies →The illustrated Pixlaria manual
A complete reference to items & equipment in Pixlaria: 229 entries with practical details from the game.
229 entries

Some nicely cooked anchovies.
View Anchovies →
A crisp red apple from a wayside tree.
View Apple →
A bunch of little yellow bananas from the steamy woods.
View Bananas →
A handful of red berries: sweet, and a little help when you are hurt.
View Berries →
A pot of berry paint: right-click something you built and choose Paint. One pot, one piece.
View Berry paint →
A scale from the black dragon. Few have ever held one.
View Black dragon scale →
Some nicely cooked blue marlin. A meal from the deep sea.
View Blue marlin →
Bury one bone on natural ground to restore up to 2 mana. Wait 1.5 seconds between burials; full mana keeps the bone.
View Bones →
Nice crispy bread.
View Bread →
A carved focus for damage spells. Two-handed; increases spell damage, not healing or mana recovery. Without casting it strikes in melee. Buy it at the Smithy or craft it at a sawbench.
View Briarheart staff →
A bronze arrow. Lasts about 2 shots per arrow; recovered arrows are reused automatically. Hits and misses cause the same wear.
View Bronze arrow →
A bronze axe. Carry it in your bag to chop; your best carried axe is used automatically. The Smith sells axe upgrades.
View Bronze axe →
It's a bronze bar.
View Bronze bar →
It's a bronze chainmail.
View Bronze chainmail →
A bronze greatsword. Both hands on the hilt: harder blows, but no shield.
View Bronze greatsword →
It's a bronze greaves.
View Bronze greaves →
It's a bronze helmet.
View Bronze helmet →
It's a bronze pickaxe.
View Bronze pickaxe →
It's a bronze shield.
View Bronze shield →
It's a bronze sword.
View Bronze sword →
Oops!
View Burnt fish →
Charred right through. The next one will be better.
View Burnt meat →
Little black buttons on a stick. Roast the next ones a moment less.
View Burnt skewer →
Fresh produce grown with Gardening. Eat it on your travels or sell the surplus.
View Cabbages →
A shard of hard beetle shell.
View Carapace shard →
Fresh produce grown with Gardening. Eat it on your travels or sell the surplus.
View Carrots →
A curious little tabby with a long tail and soft paws. Use it to call your companion; use it again to send it home.
View Cat →
A tall white hat. No proper cook works without one.
View Chef's hat →
Amber cloudberries from the cold bogs: rare, and sweet as honey. Worth the cold feet.
View Cloudberries →
It's a coal.
View Coal →
A hearty cut of roasted meat.
View Cooked meat →
It's a copper ore.
View Copper ore →
A pot of cream paint: right-click something you built and choose Paint. One pot, one piece.
View Cream paint →
Flowers grown in a player garden. Leave them blooming in the bed, or harvest them to sell.
View Daisies →
Sticky brown dates from a desert palm. A long walk in every bite.
View Dates →
A supple tawny deer hide. Shopkeepers pay fairly for one.
View Deer hide →
A carved focus for damage spells. Two-handed; increases spell damage, not healing or mana recovery. Without casting it strikes in melee. Buy it at the Smithy or craft it at a sawbench.
View Dewglass staff →
A carved focus for damage spells. Two-handed; increases spell damage, not healing or mana recovery. Without casting it strikes in melee. Buy it at the Smithy or craft it at a sawbench.
View Duskglass staff →
Tempered in a fire-drake’s breath; its string sings when drawn. Never sold and never made: found only on the hardest creatures.
View Emberforged bow →
Tempered in a fire-drake’s breath. Both hands on the hilt: harder blows, but no shield. Never sold and never made: found only on the hardest creatures.
View Emberforged greatsword →
Tempered in a fire-drake’s breath; its gem burns with a cold light. Adds 34 percentage points to your damage-spell bonus. Never sold and never made: found only on the hardest creatures.
View Emberforged staff →
Tempered in a fire-drake’s breath, it hums faintly in the hand. Never sold and never made: found only on the hardest creatures.
View Emberforged sword →
A carved focus for damage spells. Two-handed; increases spell damage, not healing or mana recovery. Without casting it strikes in melee. Buy it at the Smithy or craft it at a sawbench.
View Emberwood staff →
Useful for catching river fish.
View Fishing rod →
A pale mushroom from the frozen dark, cold as a snowball and humming with light. Food and a clear head at once.
View Frostcap →
A cool expedition brew. Restores 50 health and 90 mana.
View Frostcap brew →
Forged in the ice of the frozen deep; its string sings when drawn. Never sold and never made: found only on the hardest creatures.
View Frostforged bow →
Forged in the ice of the frozen deep. Both hands on the hilt: harder blows, but no shield. Never sold and never made: found only on the hardest creatures.
View Frostforged greatsword →
Forged in the ice of the frozen deep; its gem burns with a cold light. Adds 28 percentage points to your damage-spell bonus. Never sold and never made: found only on the hardest creatures.
View Frostforged staff →
Forged in the ice of the frozen deep, it hums faintly in the hand. Never sold and never made: found only on the hardest creatures.
View Frostforged sword →
A carved focus for damage spells. Two-handed; increases spell damage, not healing or mana recovery. Without casting it strikes in melee. Buy it at the Smithy or craft it at a sawbench.
View Frostprism staff →
A cave mushroom with a soft blue glow. It fills you up and clears your head.
View Glowcap →
A warm, luminous cave brew. Restores 40 health and 60 mana.
View Glowcap brew →
Armour worn by goblins.
View Goblin mail →
A gold arrow. Lasts about 6 shots per arrow; recovered arrows are reused automatically. Hits and misses cause the same wear.
View Gold arrow →
A gold axe. Carry it in your bag to chop; your best carried axe is used automatically. The Smith sells axe upgrades.
View Gold axe →
It's a gold bar.
View Gold bar →
It's a gold chainmail.
View Gold chainmail →
Gold coins, the currency of Pixlaria. Prices are shown in GC.
View Gold coins →
A gold greatsword. Both hands on the hilt: harder blows, but no shield.
View Gold greatsword →
It's a gold greaves.
View Gold greaves →
It's a gold helmet.
View Gold helmet →
It's a gold ore.
View Gold ore →
It's a gold pickaxe.
View Gold pickaxe →
It's a gold shield.
View Gold shield →
It's a gold sword.
View Gold sword →
Gold-plated bronze chainmail. A specialist Smithy commission, with reinforced joins and gold edging over visible bronze metal. Requires Combat 15.
View Gold-plated bronze chainmail →
Gold-plated bronze greaves. A specialist Smithy commission, with reinforced joins and gold edging over visible bronze metal. Requires Combat 15.
View Gold-plated bronze greaves →
Gold-plated bronze helmet. A specialist Smithy commission, with reinforced joins and gold edging over visible bronze metal. Requires Combat 15.
View Gold-plated bronze helmet →
Gold-plated bronze shield. A specialist Smithy commission, with reinforced joins and gold edging over visible bronze metal. Requires Combat 15.
View Gold-plated bronze shield →
Gold-plated iron chainmail. A specialist Smithy commission, with reinforced joins and gold edging over visible iron metal. Requires Combat 25.
View Gold-plated iron chainmail →
Gold-plated iron greaves. A specialist Smithy commission, with reinforced joins and gold edging over visible iron metal. Requires Combat 25.
View Gold-plated iron greaves →
Gold-plated iron helmet. A specialist Smithy commission, with reinforced joins and gold edging over visible iron metal. Requires Combat 25.
View Gold-plated iron helmet →
Gold-plated iron shield. A specialist Smithy commission, with reinforced joins and gold edging over visible iron metal. Requires Combat 25.
View Gold-plated iron shield →
Gold-plated silver chainmail. A specialist Smithy commission, with reinforced joins and gold edging over visible silver metal. Requires Combat 60.
View Gold-plated silver chainmail →
Gold-plated silver greaves. A specialist Smithy commission, with reinforced joins and gold edging over visible silver metal. Requires Combat 60.
View Gold-plated silver greaves →
Gold-plated silver helmet. A specialist Smithy commission, with reinforced joins and gold edging over visible silver metal. Requires Combat 60.
View Gold-plated silver helmet →
Gold-plated silver shield. A specialist Smithy commission, with reinforced joins and gold edging over visible silver metal. Requires Combat 60.
View Gold-plated silver shield →
Gold-plated steel chainmail. A specialist Smithy commission, with reinforced joins and gold edging over visible steel metal. Requires Combat 40.
View Gold-plated steel chainmail →
Gold-plated steel greaves. A specialist Smithy commission, with reinforced joins and gold edging over visible steel metal. Requires Combat 40.
View Gold-plated steel greaves →
Gold-plated steel helmet. A specialist Smithy commission, with reinforced joins and gold edging over visible steel metal. Requires Combat 40.
View Gold-plated steel helmet →
Gold-plated steel shield. A specialist Smithy commission, with reinforced joins and gold edging over visible steel metal. Requires Combat 40.
View Gold-plated steel shield →
Some nicely cooked golden sunfish. A meal from the deep sea.
View Golden sunfish →
Flowers grown in a player garden. Leave them blooming in the bed, or harvest them to sell.
View Golden sunflowers →
Some nicely cooked great halibut. A meal from the deep sea.
View Great halibut →
A scale from a green dragon, hard as a shield. Worth a great deal.
View Green dragon scale →
Good for hitting things.
View Hammer →
Useful for catching big fish.
View Harpoon →
Hazelnuts shaken down from a hazel, still in their frilly green cups.
View Hazelnuts →
A red potion that restores health.
View Health potion →
A warm amber keepsake. Adds 10 maximum health and 10 maximum mana; equipping it does not restore either.
View Hearth amulet →
A pot of honey paint: right-click something you built and choose Paint. One pot, one piece.
View Honey paint →
A slab of wild honeycomb, dripping gold. The bees wanted it back. Shopkeepers pay well for it.
View Honeycomb →
A pot of ink paint: right-click something you built and choose Paint. One pot, one piece.
View Ink paint →
A iron arrow. Lasts about 3 shots per arrow; recovered arrows are reused automatically. Hits and misses cause the same wear.
View Iron arrow →
A iron axe. Carry it in your bag to chop; your best carried axe is used automatically. The Smith sells axe upgrades.
View Iron axe →
It's an iron bar.
View Iron bar →
It's an iron chainmail.
View Iron chainmail →
A iron greatsword. Both hands on the hilt: harder blows, but no shield.
View Iron greatsword →
It's an iron greaves.
View Iron greaves →
It's an iron helmet.
View Iron helmet →
It's an iron ore.
View Iron ore →
It's an iron pickaxe.
View Iron pickaxe →
It's an iron shield.
View Iron shield →
It's an iron sword.
View Iron sword →
A carved copper heart. Adds 2 melee attack while worn.
View Ironheart amulet →
A green leaf in a bronze frame. Adds 2 ranged attack while worn.
View Keenleaf amulet →
A wooden ladder. With one in your bag you can paint a roof from beside the house.
View Ladder →
Flowers grown in a player garden. Leave them blooming in the bed, or harvest them to sell.
View Lavender →
A pot of leaf paint: right-click something you built and choose Paint. One pot, one piece.
View Leaf paint →
It's a leather body.
View Leather body →
Sturdy boots. They keep the puddles out.
View Leather boots →
It's a leather chaps.
View Leather chaps →
It's a leather helmet.
View Leather helmet →
Tart little red berries from under the pines. Up north they go with everything.
View Lingonberries →
Some logs.
View Logs →
Some nicely cooked mackerel. A meal from the deep sea.
View Mackerel →
A blue potion that restores mana.
View Mana potion →
A ripe mango, blushing red and orange. Messy, glorious.
View Mango →
Some maple logs.
View Maple logs →
A crafted Pixlaria bow. Adds to your arrows’ ranged attack; needs arrows. Buy it at the Smithy or craft it at a sawbench.
View Maplecrest bow →
Flowers grown in a player garden. Leave them blooming in the bed, or harvest them to sell.
View Marigolds →
Flowers grown in a player garden. Leave them blooming in the bed, or harvest them to sell.
View Moonblooms →
A violet stone that catches moonlight. Adds 6 percentage points to your damage-spell bonus.
View Moonwell amulet →
Mushrooms roasted on a stick until they sizzle. Warm, salty and filling.
View Mushroom skewer →
A handful of woodland mushrooms, brown and earthy. Good raw, better roasted over a fire.
View Mushrooms →
Some oak logs.
View Oak logs →
A crafted Pixlaria bow. Adds to your arrows’ ranged attack; needs arrows. Buy it at the Smithy or craft it at a sawbench.
View Oakcurve bow →
A pot of peach paint: right-click something you built and choose Paint. One pot, one piece.
View Peach paint →
Fresh produce grown with Gardening. Eat it on your travels or sell the surplus.
View Pear →
A large, loyal wolf with a bright collar. A peaceful companion, never a combat pet. Use to call it or send it home.
View Pet wolf →
A long barred tail feather from a pheasant. It would look very fine in a hat.
View Pheasant feather →
Smooth planks, sawn from a log. Floors, doors and windows start here.
View Planks →
A pot of plum paint: right-click something you built and choose Paint. One pot, one piece.
View Plum paint →
Dusky purple plums, soft and sweet, with a bloom you can rub off with a thumb.
View Plums →
A pot of Honeybrook honey, the sweetest in Pixlaria. A spoonful mends a scrape.
View Pot of honey →
A soft scrap of rabbit fur. Lovely to stroke.
View Rabbit fur →
I should cook this anchovies.
View Raw anchovies →
A blue marlin with a spear of a bill and a sail of a fin. It fought all the way to the boat.
View Raw blue marlin →
A golden sunfish, round as a shield and shining. Few fishers ever see one. It would look grand on a wall.
View Raw golden sunfish →
A great halibut, flat as a door and nearly as broad, both eyes on the same side.
View Raw great halibut →
A mackerel striped like a tiger in blue and green. They swim in shoals, and bite in bunches.
View Raw mackerel →
A cut of meat. Cook it on a range or a fire.
View Raw meat →
I should cook this salmon.
View Raw salmon →
A sea bream, pink and silver, with a spiny fin along its back.
View Raw sea bream →
I should cook this shrimp.
View Raw shrimp →
I should cook this swordfish.
View Raw swordfish →
I should cook this trout.
View Raw trout →
I should cook this tuna.
View Raw tuna →
A scale from a red dragon, warm to the touch. Worth a fortune.
View Red dragon scale →
Reinforced gold chainmail. A specialist Smithy commission, with reinforced joins and layered gold plates and teal gemstones. Requires Combat 80.
View Reinforced gold chainmail →
Reinforced gold greaves. A specialist Smithy commission, with reinforced joins and layered gold plates and teal gemstones. Requires Combat 80.
View Reinforced gold greaves →
Reinforced gold helmet. A specialist Smithy commission, with reinforced joins and layered gold plates and teal gemstones. Requires Combat 80.
View Reinforced gold helmet →
Reinforced gold shield. A specialist Smithy commission, with reinforced joins and layered gold plates and teal gemstones. Requires Combat 80.
View Reinforced gold shield →
Royal gold chainmail. A specialist Smithy commission, with reinforced joins and a royal crest and violet gemstones. Requires Combat 90.
View Royal gold chainmail →
Royal gold greaves. A specialist Smithy commission, with reinforced joins and a royal crest and violet gemstones. Requires Combat 90.
View Royal gold greaves →
Royal gold helmet. A specialist Smithy commission, with reinforced joins and a royal crest and violet gemstones. Requires Combat 90.
View Royal gold helmet →
Royal gold shield. A specialist Smithy commission, with reinforced joins and a royal crest and violet gemstones. Requires Combat 90.
View Royal gold shield →
Some nicely cooked salmon.
View Salmon →
Some nicely cooked sea bream. A meal from the deep sea.
View Sea bream →
A stout rod with a brass reel and a long line, for the big fish of the deep sea. Cast it from a boat.
View Sea rod →
A cheerful little dog with a curly tail. Use it to call your friend to your side; use it again to send it home.
View Shiba Inu →
Short but effective.
View Shortbow →
Some nicely cooked shrimp.
View Shrimp →
A silver arrow. Lasts about 5 shots per arrow; recovered arrows are reused automatically. Hits and misses cause the same wear.
View Silver arrow →
A silver axe. Carry it in your bag to chop; your best carried axe is used automatically. The Smith sells axe upgrades.
View Silver axe →
It's a silver bar.
View Silver bar →
It's a silver chainmail.
View Silver chainmail →
A silver greatsword. Both hands on the hilt: harder blows, but no shield.
View Silver greatsword →
It's a silver greaves.
View Silver greaves →
It's a silver helmet.
View Silver helmet →
It's a silver ore.
View Silver ore →
It's a silver pickaxe.
View Silver pickaxe →
It's a silver shield.
View Silver shield →
It's a silver sword.
View Silver sword →
A human skull.
View Skull →
A pot of sky paint: right-click something you built and choose Paint. One pot, one piece.
View Sky paint →
Useful for catching small fish.
View Small fishing net →
A hank of strong, sticky silk.
View Spider silk →
Boiled too long. No good to drink.
View Spoiled brew →
Hammered from a fallen star; its string sings when drawn. Never sold and never made: found only on the hardest creatures.
View Starforged bow →
Hammered from a fallen star. Both hands on the hilt: harder blows, but no shield. Never sold and never made: found only on the hardest creatures.
View Starforged greatsword →
Hammered from a fallen star; its gem burns with a cold light. Adds 40 percentage points to your damage-spell bonus. Never sold and never made: found only on the hardest creatures.
View Starforged staff →
Hammered from a fallen star, it hums faintly in the hand. Never sold and never made: found only on the hardest creatures.
View Starforged sword →
A waxy yellow starfruit. Cut it across and every slice is a little star.
View Starfruit →
Cloth woven with starlight. Adds 4 percentage points to your damage-spell bonus while worn. Never sold and never made: found only on the hardest creatures.
View Starweave cowl →
Cloth woven with starlight. Adds 4 percentage points to your damage-spell bonus while worn. Never sold and never made: found only on the hardest creatures.
View Starweave robe →
Cloth woven with starlight. Adds 4 percentage points to your damage-spell bonus while worn. Never sold and never made: found only on the hardest creatures.
View Starweave skirt →
A steel arrow. Lasts about 4 shots per arrow; recovered arrows are reused automatically. Hits and misses cause the same wear.
View Steel arrow →
A steel axe. Carry it in your bag to chop; your best carried axe is used automatically. The Smith sells axe upgrades.
View Steel axe →
It's a steel bar.
View Steel bar →
It's a steel chainmail.
View Steel chainmail →
A steel greatsword. Both hands on the hilt: harder blows, but no shield.
View Steel greatsword →
It's a steel greaves.
View Steel greaves →
It's a steel helmet.
View Steel helmet →
It's a steel pickaxe.
View Steel pickaxe →
It's a steel shield.
View Steel shield →
It's a steel sword.
View Steel sword →
Fresh produce grown with Gardening. Eat it on your travels or sell the surplus.
View Strawberries →
A crafted Pixlaria bow. Adds to your arrows’ ranged attack; needs arrows. Buy it at the Smithy or craft it at a sawbench.
View Sunheart bow →
A carved focus for damage spells. Two-handed; increases spell damage, not healing or mana recovery. Without casting it strikes in melee. Buy it at the Smithy or craft it at a sawbench.
View Sunweave staff →
Some nicely cooked swordfish.
View Swordfish →
Old Tam's second-best hat. It has never been near a dragon. Very dull. It suits you.
View Tam's second-best hat →
It's a tin ore.
View Tin ore →
Useful for lighting a fire.
View Tinderbox →
Well-made boots with a good spring to them. You walk a little quicker.
View Travel boots →
A massive yellow tooth.
View Troll tooth →
Some nicely cooked trout.
View Trout →
A black truffle, knobbly and fragrant, dug from under an old oak. Worth a small fortune to a shopkeeper.
View Truffle →
Some nicely cooked tuna.
View Tuna →
Plate of the old wardens who kept the deep halls. Never sold and never made: found only on the hardest creatures.
View Wardenplate cuirass →
Plate of the old wardens who kept the deep halls. Never sold and never made: found only on the hardest creatures.
View Wardenplate greaves →
Plate of the old wardens who kept the deep halls. Never sold and never made: found only on the hardest creatures.
View Wardenplate helm →
Plate of the old wardens who kept the deep halls: its shield. Never sold and never made: found only on the hardest creatures.
View Wardenplate shield →
A pale blue compass stone. Adds 4% walking speed, combined additively with quick boots.
View Wayfarer amulet →
The thick white pelt of a mountain wolf.
View White pelt →
A bunch of wild thyme, sorrel and mint. It smells like a summer meadow.
View Wild herbs →
Supple hide of the far woods’ hunters. Adds 2 ranged attack while worn. Never sold and never made: found only on the hardest creatures.
View Wildstalker chaps →
Supple hide of the far woods’ hunters. Adds 2 ranged attack while worn. Never sold and never made: found only on the hardest creatures.
View Wildstalker hood →
Supple hide of the far woods’ hunters. Adds 2 ranged attack while worn. Never sold and never made: found only on the hardest creatures.
View Wildstalker jerkin →
Some willow logs.
View Willow logs →
A crafted Pixlaria bow. Adds to your arrows’ ranged attack; needs arrows. Buy it at the Smithy or craft it at a sawbench.
View Willowwind bow →
Light as air, blue as the sky. The wind seems to push you along.
View Windrunner boots →
A thick grey pelt.
View Wolf pelt →
A squared block of wood. Walls are stacked from these.
View Wooden block →
It's a wooden shield.
View Wooden shield →
A great armful of yeti fur. Warm enough for any winter.
View Yeti fur →
Some yew logs.
View Yew logs →
A crafted Pixlaria bow. Adds to your arrows’ ranged attack; needs arrows. Buy it at the Smithy or craft it at a sawbench.
View Yewthorn bow →Reference entries are generated from the current game data. Artwork comes from the actual game. Pixlaria is in alpha; balance and content can change.