
At a glance
- Bonus magic attack: 4
- Armour: 3
- Bag: one item per slot
Worn as: cape. Requires Magic 99.
- Earned at Magic 99: +4 magic attack on basic magic bolts and +3 armour. Wear one cape at a time. It replaces an armour set’s built-in cape visually; all armour bonuses stay unchanged.
- Armour and shields work together against physical attacks, with diminishing returns, using the same rules against creatures and players. Better armour reduces damage, but heavy blows can still hurt. Armour is a protection rating, not a fixed amount subtracted from every hit. Spells use their own protection rules.
How to get it
- Reach Magic level 99, then speak to Ysolde, Master of Spells, at (91, 8786) beside the statue of the first Archmage, by the Azure Grotto Keep on Wizard's Island. The cape is free, grants +4 magic attack on basic magic bolts and +3 armour, and requires Magic 99 to wear. It cannot be traded. Bring one free bag slot; an existing cape in your gear, bag, bank, storage or backpacks must be retrieved instead.
A keepsake from your Magic mastery. It cannot be traded, sold, dropped or given away. Kept through death. Visit Ysolde beside the statue of the first Archmage on Wizard's Island for a free replacement if it is lost. An existing copy in your worn gear, bag, bank, storage or backpacks must be retrieved instead.
