Pixlaria Town
The town in the middle of the world: where you begin, where the shops are, and where you wake after a fall.
View Pixlaria Town →The illustrated Pixlaria manual
20 places of Pixlaria and the way there from the town square: towns, villages, meadows, tombs, caves and dragons’ lairs.
20 entries
The town in the middle of the world: where you begin, where the shops are, and where you wake after a fall.
View Pixlaria Town →A hamlet of beekeepers a walk west of town: a bank, a store, a campfire, and the old oak where Old Henry’s hat came down.
View Honeybrook →
A pair of pheasants in the grass beside the Honeybrook road, just west of town: the place for a tail feather.
View Pheasant Meadow →A ring of old stones round a flat one, at the top of the north road under the hill: where Old Henry found a dragon’s egg as a boy.
View The Humming Stones →
Broad, level meadows just past the heartland’s edge, made for building a home: Sunnyholm to the east and Muggfield to the south.
View The Settlers’ Meadows →A ruin the skeletons kept after the people left: broken walls, gravestones, and an old chest that still opens your bank.
View Bonehollow →
A fenced yard of gravestones and restless skeletons on the far north-western shore, across the water.
View The Old Graveyard →A whole village of trades on the far south-western shore: a bank, a store, a paint shop, a smithy and a sawbench.
View Tidewell →
The last fire before the white waste: a campfire, a bench and a chest that opens your bank, beyond the snow peaks.
View Frostwatch →Out past the heartland, villages of five kinds, and landmarks in the land between them.
View Villages and landmarks →
The fishing village nearest the town, far to the south-west across the water: home of Salty Pete.
View Bellhaven →
The oasis village nearest the town, far to the west at the edge of the deep desert: the last well before the tombs of the kings.
View Kingsrest →
Doorways of dressed sandstone half buried in the dunes of the deep desert, and tombs below them.
View The desert tombs →
One desert tomb in four is a king’s: the Pharaoh wakes beside his golden coffin, and a sand dragon sleeps below.
View Royal tombs and the Sun Gate →
Down the steps behind the Pharaoh’s golden coffin: a round hall of sandstone, the king’s gold heaped at its heart, and a sand dragon asleep on it.
View The Sand Vault →Cave mouths all over the world go down into the dark: the deeper, the more dangerous, and the far caves go deeper still.
View Caves →Where the great dragons live, far from everything: a big red sign means turn round.
View The dragons’ lairs →
Three remote rest stops with a bank chest, a campfire and a merchant, far out along the ways.
View Waystations and trail merchants →
Remote country thousands of tiles out, where rare creatures live and nowhere else.
View The far regions →The one place players may fight one another, far to the north: marked red on both maps.
View Northreach Wilds →Reference entries are generated from the current game data. Artwork comes from the actual game. Pixlaria is in alpha; balance and content can change.