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End of the World

The outer danger zone: haunted ground, valuable resources and player combat before the final mountain wall.

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A mourning wraith at the world’s edge — in-game artwork

How to get there: Beyond the outer island chains, around the farthest surface reaches. The map’s PvP region button shows a southern approach.

ashen ghouls (level 95) and mourning wraiths (level 120) haunt the ash, dead trees and mineral outcrops. Coal, silver, gold and yew reward prepared gathering trips. Buildings, claims, ground levelling and Bank Box cannot be used here; bring finds back beyond the danger border to bank them.

Inside the red danger border, players of any combat level may fight each other, and nowhere else. A player killed by another here leaves what they carried for the killer to take first, then anyone; worn gear, starting tools and a story’s things stay with them. Attacks across the border are blocked. Player combat and retreat rules · If you fall

Boats can launch from the shores. The outer mountain wall is impassable: there is no route farther out.

Reference entries are generated from the current game data. Artwork comes from the actual game. Pixlaria is in alpha; balance and content can change.