How to get there: Far out in every direction from town: Old Henry knows the way to most of them.
“There are dragons in the dungeons!” Old Henry says so to everyone. Each lair is a boss fight: go prepared, and with friends.
Mossmaw
Mossmaw, far to the south-east of Pixlaria Town: a bare hill with a cave mouth, bones all round it and a big red warning sign. Climb down past the tarantulas to the round hall at the far end, where the green dragon sleeps. The green dragon, level 70.
Emberdeep
Emberdeep, far to the south-west of Pixlaria Town: a bare hill with a cave mouth, bones all round it and a big red warning sign. Climb down past the cave trolls to the round hall at the far end, where the red dragon lives. The red dragon, level 90.
Nightmaw
Nightmaw, far to the north-east of Pixlaria Town: a bare hill with a cave mouth, bones all round it and a big red warning sign. Climb down past the cave yetis to the round hall at the far end, where the black dragon waits. The black dragon, level 110.
Verdigris Springs
Verdigris Springs, far to the north where the snow steams, about as far north as Frostcrown lies north-west: hot springs steaming among rocks gone green like old copper, on the snowfields under the open sky. Kettle flies home here, and once her story is done Old Henry tells you where she goes. The copper dragon, level 120.
Frostcrown
Frostcrown, far to the north-west beyond the snowfields, farther out than any other lair: a crown of standing stones on the snow, under the open sky, with no cave to climb down. Nothing points the way but Old Henry’s word, a white dragon flying home now and then, and the charred map scrap the black dragon drops. The white dragon, level 130.
The desert’s two: the Pharaoh and the sand dragon. Their names reach your map once someone has stood there.
