
How to get there: Arrival at 2368, 826; follow the gold-star Amberwold label on your explored world map.
Amberwold has a bank, general store, pet and paint shops, a furnished cookhouse and smithy, a market, stables, The Golden Sheaf and a Dragon Field. Paved streets link the services. The Welcome Steward and Training Steward greet new residents.
The southern training ground has ordinary trees, copper and tin, fishing and passive hoglets. Beyond its boundary signs is wild country. Starter errands belong to your hometown and share completion records, so visiting another town does not repeat their rewards.
