
At a glance
- Armour: 7
- Bag: one item per slot
Worn as: boots. Requires Combat 80.
- Armour and shields work together against physical monster attacks, with diminishing returns. Better armour reduces damage, but heavy blows can still hurt. Armour is a protection rating, not a fixed amount subtracted from every hit. Spells and player attacks use different protection rules.
- Rare: never sold and never made. Found only on the hardest creatures.
Optional salvage: permanently consume 1 identical pieces from your bag beside an anvil with a hammer to recover 1 × Gold bar. No XP. Preview and salvage rules.
How to get it
- Dropped by Pharaoh — 0.033% once per kill, awarded to one eligible fighter.
- Dropped by Copper dragon — 0.089% once per kill, awarded to one eligible fighter.
- Dropped by Hollowjaw shaman — 0.023% per kill.
- Dropped by Mourning wraith — 0.011% per kill.
- Dropped by Red dragon — 0.083% once per kill, awarded to one eligible fighter.
- Dropped by Gloomwidow spider — 0.017% per kill.
- Dropped by Azure Archmage — 0.019% per kill.
- Dropped by Azure Grandmaster — 0.033% per kill.
- Dropped by Bog wraith — 0.023% per kill.
- Dropped by Mossback giant — 0.011% per kill.
- Dropped by Frost titan — 0.033% per kill.
Sell: 1800 GC at the Smithy or Kitchen; 1440 GC at the General store. Buying and selling prices differ.
