
At a glance
- Maximum mana: 22
- Mana back between fights: 3
- Spell damage: 4%
- Armour: 6
- Bag: one item per slot
Worn as: legs. Requires Combat 80.
- Mana back between fights: this much more each time your mana comes back out of a fight (every 1.5 seconds, twice as often beside a fire). Magic weapons improve mana recovery in fights and restore some mana from suitable creatures you help defeat.
- Boosts damage spells only. Healing, mana cost and cooldowns stay unchanged. Ordinary attacks do not receive this spell bonus.
- Armour and shields work together against physical monster attacks, with diminishing returns. Better armour reduces damage, but heavy blows can still hurt. Armour is a protection rating, not a fixed amount subtracted from every hit. Spells and player attacks use different protection rules.
- Rare: never sold and never made. Found only on the hardest creatures.
Optional salvage: permanently consume 1 identical pieces from your bag beside an anvil with a hammer to recover 3 × Gold bar. No XP. Preview and salvage rules.
How to get it
- Dropped by Pharaoh — 0.067% once per kill, awarded to one eligible fighter.
- Dropped by Copper dragon — 0.179% once per kill, awarded to one eligible fighter.
- Dropped by Hollowjaw shaman — 0.045% per kill.
- Dropped by Mourning wraith — 0.023% per kill.
- Dropped by Red dragon — 0.167% once per kill, awarded to one eligible fighter.
- Dropped by Gloomwidow spider — 0.033% per kill.
- Dropped by Azure Archmage — 0.038% per kill.
- Dropped by Azure Grandmaster — 0.067% per kill.
- Dropped by Bog wraith — 0.045% per kill.
- Dropped by Mossback giant — 0.023% per kill.
- Dropped by Frost titan — 0.067% per kill.
Sell: 4500 GC at the Smithy or Kitchen; 3600 GC at the General store. Buying and selling prices differ.
