Turn resources into useful equipment, food and a place to live.
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Carry the correct tool and choose a resource you have the skill to work. The Skills panel explains how to train and what unlocks next. Resources can be depleted and return later.
Saw timber at a sawbench; smelt ore at a furnace; shape bars at an anvil. Cook raw food at a range or fire while wearing a chef’s hat. Some recipes can fail at lower levels. Recipe quantities are base amounts before skill rewards.
Every item entry links its known recipes and ingredients. Higher-value materials are not always worth turning into low-value products purely for resale.
Reference entries are generated from the current game data. Artwork comes from the actual game. Pixlaria is in alpha; balance and content can change.