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How to play · Everyday life, 1 of 8

Your bag, tool belt and stacks

30 bag spaces, a tool belt and a pet pouch: what goes where, and why gathering stops at each full stack.

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Press B (or the bag button) to open your bag: 30 spaces. Right-click anything in it for what you can do with it; drag things to arrange them.

The tool belt

Under the bag hangs your tool belt: a place each for an axe, a pickaxe, a fishing net, a fishing rod, a harpoon, a sea rod, a hammer and a tinderbox. A tool on it works as if it were in your bag, takes no room there and stays with you if you fall. A tool you get goes onto the belt while its place is empty; right-click one in your bag and choose Hang on your tool belt, or click one on the belt and choose to take it off. A new character’s tinderbox, hammer and fishing net start there.

The pet pouch

Under the tool belt, once you have a pet: a pocket each for your companions. Click a pet there to call it or send it home. Pets & companions.

Stacks of 100

What you gather comes in stacks of 100, one stack to a bag space: logs, ore, raw fish and stone (logs, copper ore, raw shrimp, stone and the rest). Each time a stack fills, the work stops and the game says so: click again to start the next stack in a free bag space, or bank some. So nothing is gathered while you are away. A stack from the bank, a trade or the ground may be bigger. Other things that stack (coins, arrows, food) have no such limit.

Shops and your bag

A shop opens your bag beside it: right-click something in your bag to sell it, and use the amounts or Sell all for a stack. Close the shop (its ×, walking away, Esc, or another window) and the bag it opened closes with it; a bag you had open already stays. Close the bag and the shop closes too. The pet shop sells from no bag, so it stays.

Banking · Shops & selling · If you fall: what you keep

Reference entries are generated from the current game data. Artwork comes from the actual game. Pixlaria is in alpha; balance and content can change.