
At a glance
- Armour: 12
- Bag: one item per slot
Worn as: boots. Requires Combat 80.
- Armour and shields work together against physical attacks, with diminishing returns, using the same rules against creatures and players. Better armour reduces damage, but heavy blows can still hurt. Armour is a protection rating, not a fixed amount subtracted from every hit. Spells use their own protection rules.
Optional salvage: permanently consume 4 identical pieces from your bag beside an anvil with a hammer to recover 2 × Veilsteel bar. No XP. Preview and salvage rules.
How to get it
- At an anvil, Smithing 83: 2 × Veilsteel bar → 1 × Veilsteel armoured boots (base yield, before skill bonuses). 308 Smithing XP per completed recipe at the current game rate, before late-level reductions.
Sell: 1750 GC at the Smithy (work of the anvil); 1458 GC at the Kitchen; 1166 GC at the General store. Buying and selling prices differ.
