
At a glance
- Armour: 5
- Bag: one item per slot
Worn as: head. Requires Combat 15.
- Armour and shields work together against physical attacks, with diminishing returns, using the same rules against creatures and players. Better armour reduces damage, but heavy blows can still hurt. Armour is a protection rating, not a fixed amount subtracted from every hit. Spells use their own protection rules.
Optional salvage: permanently consume 4 identical pieces from your bag beside an anvil with a hammer to recover 1 × Bronze bar. No XP. Preview and salvage rules.
How to get it
- At an anvil, Smithing 15: 1 × Bronze bar, 1 × Gold-plated bronze helmet → 1 × Gold-plated bronze full helm (base yield, before skill bonuses). 8.75 Smithing XP per completed recipe at the current game rate, before late-level reductions.
Sell: 19 GC at the Smithy (work of the anvil); 16 GC at the Kitchen; 13 GC at the General store. Buying and selling prices differ.
