
At a glance
- Bonus melee attack: 2
- Armour: 20
- Bag: one item per slot
Worn as: head. Requires Combat 90.
- Armour and shields work together against physical attacks, with diminishing returns, using the same rules against creatures and players. Better armour reduces damage, but heavy blows can still hurt. Armour is a protection rating, not a fixed amount subtracted from every hit. Spells use their own protection rules.
- Rare: never sold and never made. Found only on the hardest creatures.
Optional salvage: permanently consume 4 identical pieces from your bag beside an anvil with a hammer to recover 1 × Veilsteel bar. No XP. Preview and salvage rules.
How to get it
- At an anvil, Smithing 90: 1 × Veilsteel bar, 1 × Wraithveil helm → 1 × Wraithveil open helmet (base yield, before skill bonuses). 154 Smithing XP per completed recipe at the current game rate, before late-level reductions.
Sell: 13500 GC at the Smithy or Kitchen; 10800 GC at the General store. Buying and selling prices differ.
Recipes & uses
- At an anvil, Smithing 90: 1 × Veilsteel bar, 1 × Wraithveil open helmet → 1 × Wraithveil helm (base yield, before skill bonuses). 154 Smithing XP per completed recipe at the current game rate, before late-level reductions.
