
At a glance
- Armour: 8
- Bag: one item per slot
Worn as: boots. Requires Combat 80.
- Armour and shields work together against physical monster attacks, with diminishing returns. Better armour reduces damage, but heavy blows can still hurt. Armour is a protection rating, not a fixed amount subtracted from every hit. Spells and player attacks use different protection rules.
- Rare: never sold and never made. Found only on the hardest creatures.
Optional salvage: permanently consume 1 identical pieces from your bag beside an anvil with a hammer to recover 1 × Gold bar. No XP. Preview and salvage rules.
How to get it
- Dropped by Briarheart Elder — 0.05% once per kill, awarded to one eligible fighter.
- Dropped by Sand dragon — 0.063% once per kill, awarded to one eligible fighter.
- Dropped by Jungle jaguar — 0.017% per kill.
- Dropped by Frostcrown hart — 0.024% per kill.
- Dropped by Centaur — 0.021% per kill.
- Dropped by Green dragon — 0.042% once per kill, awarded to one eligible fighter.
- Dropped by Rootfang spider — 0.019% per kill.
- Dropped by Marsh lurker — 0.021% per kill.
- Dropped by Greywood stag — 0.019% per kill.
- Dropped by Dune stalker — 0.011% per kill.
Sell: 1800 GC at the Smithy or Kitchen; 1440 GC at the General store. Buying and selling prices differ.
