
At a glance
- Armour: 9
- Bag: one item per slot
Worn as: head. Requires Combat 40.
- Armour and shields work together against physical attacks, with diminishing returns, using the same rules against creatures and players. Better armour reduces damage, but heavy blows can still hurt. Armour is a protection rating, not a fixed amount subtracted from every hit. Spells use their own protection rules.
Optional salvage: permanently consume 4 identical pieces from your bag beside an anvil with a hammer to recover 1 × Steel bar. No XP. Preview and salvage rules.
How to get it
- At an anvil, Smithing 40: 1 × Steel bar, 1 × Gold-plated steel helmet → 1 × Gold-plated steel full helm (base yield, before skill bonuses). 31.5 Smithing XP per completed recipe at the current game rate, before late-level reductions.
Sell: 243 GC at the Smithy (work of the anvil); 203 GC at the Kitchen; 162 GC at the General store. Buying and selling prices differ.
