
At a glance
- Maximum mana: 12
- Mana back between fights: 1
- Spell damage: 1%
- Armour: 3
- Bag: one item per slot
Worn as: head. Requires Combat 30.
- Mana back between fights: this much more each time your mana comes back out of a fight (every 1.5 seconds, twice as often beside a fire). Magic weapons improve mana recovery in fights and restore some mana from suitable creatures you help defeat.
- Boosts damage spells only. Healing, mana cost and cooldowns stay unchanged. Ordinary attacks do not receive this spell bonus.
- Armour and shields work together against physical monster attacks, with diminishing returns. Better armour reduces damage, but heavy blows can still hurt. Armour is a protection rating, not a fixed amount subtracted from every hit. Spells and player attacks use different protection rules.
How to get it
- At a sewing bench, Crafting 30: 6 × Plain cloth, 4 × Spider silk, 1 × Silver bar, 3 × Thread → Runestitched wizard hat. Gives 210 Crafting XP in 14 seconds. No chance to fail.
Sell: 70 GC at the Smithy or Kitchen; 56 GC at the General store. Buying and selling prices differ.
