
At a glance
- Bonus ranged attack: 1
- Armour: 2
- Bag: one item per slot
Worn as: boots. Requires Combat 20.
- Armour and shields work together against physical attacks, with diminishing returns, using the same rules against creatures and players. Better armour reduces damage, but heavy blows can still hurt. Armour is a protection rating, not a fixed amount subtracted from every hit. Spells use their own protection rules.
How to get it
- General store: 120 GC each.
- At a sewing bench, Crafting 12: 1 × Leather boots, 2 × Wolf pelt, 1 × Iron bar, 1 × Thread → Studded leather boots. Gives 92.4 Crafting XP in 10 seconds. No chance to fail.
Sell: 18 GC at the Smithy or Kitchen; 14 GC at the General store. Buying and selling prices differ.
