
At a glance
- Armour: 12
- Bag: one item per slot
Worn as: head. Requires Combat 70.
- Armour and shields work together against physical attacks, with diminishing returns, using the same rules against creatures and players. Better armour reduces damage, but heavy blows can still hurt. Armour is a protection rating, not a fixed amount subtracted from every hit. Spells use their own protection rules.
Optional salvage: permanently consume 4 identical pieces from your bag beside an anvil with a hammer to recover 1 × Gold bar. No XP. Preview and salvage rules.
How to get it
- At an anvil, Smithing 65: 1 × Gold bar, 1 × Gold helmet → 1 × Gold full helm (base yield, before skill bonuses). 112 Smithing XP per completed recipe at the current game rate, before late-level reductions.
Sell: 608 GC at the Smithy (work of the anvil); 506 GC at the Kitchen; 405 GC at the General store. Buying and selling prices differ.
