
At a glance
- Maximum mana: 30
- Mana back between fights: 3
- Spell damage: 5%
- Armour: 8
- Bag: one item per slot
Worn as: head. Requires Combat 90.
- Mana back between fights: this much more each time your mana comes back out of a fight (every 1.5 seconds, twice as often beside a fire). Magic weapons improve mana recovery in fights and restore some mana from suitable creatures you help defeat.
- Boosts damage spells only. Healing, mana cost and cooldowns stay unchanged. Ordinary attacks do not receive this spell bonus.
- Armour and shields work together against physical attacks, with diminishing returns, using the same rules against creatures and players. Better armour reduces damage, but heavy blows can still hurt. Armour is a protection rating, not a fixed amount subtracted from every hit. Spells use their own protection rules.
- Rare: never sold and never made. Found only on the hardest creatures.
How to get it
- Dropped by Copper dragon — 0.068% once per kill, awarded to one eligible fighter.
- Dropped by White dragon — 0.045% once per kill, awarded to one eligible fighter.
- Dropped by Ashcrown — 0.045% once per kill, awarded to one eligible fighter.
- Dropped by Azure Grandmaster — 0.051% per kill.
Sell: 12150 GC at the Smithy or Kitchen; 9720 GC at the General store. Buying and selling prices differ.
