
At a glance
- Armour: 3
- Bag: one item per slot
Worn as: boots. Requires Combat 20.
- Armour and shields work together against physical monster attacks, with diminishing returns. Better armour reduces damage, but heavy blows can still hurt. Armour is a protection rating, not a fixed amount subtracted from every hit. Spells and player attacks use different protection rules.
How to get it
- At an anvil, Smithing 20: 2 × Iron bar → 1 × Iron armoured boots (base yield, before skill bonuses). 35 Smithing XP per completed recipe at the current game rate, before late-level reductions.
Sell: 50 GC at the Smithy (work of the anvil); 42 GC at the Kitchen; 33 GC at the General store. Buying and selling prices differ.
