
At a glance
- Armour: 10
- Bag: one item per slot
Worn as: head. Requires Combat 50.
- Armour and shields work together against physical attacks, with diminishing returns, using the same rules against creatures and players. Better armour reduces damage, but heavy blows can still hurt. Armour is a protection rating, not a fixed amount subtracted from every hit. Spells use their own protection rules.
Optional salvage: permanently consume 4 identical pieces from your bag beside an anvil with a hammer to recover 1 × Silver bar. No XP. Preview and salvage rules.
How to get it
- At an anvil, Smithing 48: 1 × Silver bar, 1 × Silver helmet → 1 × Silver full helm (base yield, before skill bonuses). 63 Smithing XP per completed recipe at the current game rate, before late-level reductions.
Sell: 316 GC at the Smithy (work of the anvil); 263 GC at the Kitchen; 211 GC at the General store. Buying and selling prices differ.
