
At a glance
- Maximum mana: 10
- Spell damage: 1%
- Armour: 2
- Bag: one item per slot
Equip: Combat level 20 · Magic 20 · head
- Boosts damage spells only. Healing, mana cost and cooldowns stay unchanged. Ordinary attacks do not receive this spell bonus.
- Armour and shields work together against physical monster attacks, with diminishing returns. Better armour reduces damage, but heavy blows can still hurt. Armour is a protection rating, not a fixed amount subtracted from every hit. Spells and player attacks use different protection rules.
How to get it
- General store: 150 GC each.
Sell: 25 GC at the Smithy or Kitchen; 20 GC at the General store. Buying and selling prices differ.
