
At a glance
- Armour: 11
- Bag: one item per slot
Worn as: boots. Requires Combat 90.
- Armour and shields work together against physical monster attacks, with diminishing returns. Better armour reduces damage, but heavy blows can still hurt. Armour is a protection rating, not a fixed amount subtracted from every hit. Spells and player attacks use different protection rules.
How to get it
- Dropped by The Last Beacon — 0.028% once per kill, awarded to one eligible fighter.
- Dropped by Pharaoh — 0.021% once per kill, awarded to one eligible fighter.
- Dropped by Sand dragon — 0.077% once per kill, awarded to one eligible fighter.
- Dropped by Copper dragon — 0.089% once per kill, awarded to one eligible fighter.
- Dropped by Mourning wraith — 0.01% per kill.
- Dropped by Silverback gorilla — 0.011% per kill.
- Dropped by Cinderback ancient — 0.01% per kill.
- Dropped by Hydra — 0.033% per kill.
- Dropped by Centaur — 0.004% per kill.
- Dropped by Green dragon — 0.042% once per kill, awarded to one eligible fighter.
- Dropped by Red dragon — 0.083% once per kill, awarded to one eligible fighter.
- Dropped by Black dragon — 0.071% once per kill, awarded to one eligible fighter.
- Dropped by White dragon — 0.096% once per kill, awarded to one eligible fighter.
Sell: 1125 GC at the Smithy or Kitchen; 900 GC at the General store. Buying and selling prices differ.
