
At a glance
- Melee attack: 14
- Maximum health: 30
- Maximum mana: 40
- Magic bolt attack: 60
- Spell damage: 54%
- Bag: one item per slot
Worn as: weapon. Requires Magic 90.
- Any trained adventurer can fire automatic magic bolts with this weapon: bolt attack 60, grown by Magic, every two seconds within four tiles. Basic bolts cost no mana. This is separate from the cast Bolt spell.
- Staff: stronger damaging spells and Fireball area attacks. Staff bonuses do not strengthen healing.
- Boosts damage spells only. Healing, mana cost and cooldowns stay unchanged. Ordinary attacks do not receive this spell bonus.
- Attack is weapon strength, not fixed damage. Your skill, character growth and the enemy’s defences affect each hit.
- Staff damage bonus: automatic magic bolts and damage spells deal 5% more damage, against creatures and players. Does not increase healing.
- Mythic: never sold and never made. One shared 1 in 7,500 chance per Ashkar kill.
- Two-handed: removes your shield.
Compare weapons and healing equipment by level in the weapons guide →
How to get it
- Dropped by Ashkar, the Sunscourge — 0.012% once per kill, awarded to one eligible fighter.
Sell: 70875 GC at the Smithy or Kitchen; 56700 GC at the General store. Buying and selling prices differ.
