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Quests · Pixlaria reference

First Try

Salty Pete, the local of Bellhaven, a fishing village far to the south-west across the water, calls his boat Second Try and asks you not to ask about First Try. Ask him anyway.

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Sea rod — in-game artwork

Quest 8 of 9 in the Journal · From Salty Pete

How to start

Ask Salty Pete, in Bellhaven (a fishing village far to the south-west, across the water), about First Try.

Click Salty Pete to talk (or right-click and choose Talk-to; on a phone, long-press), then choose “What happened to First Try?”. “New quest”, the game says: your Journal and your Field notes keep track of it from then on.

What you need

  • The way to Bellhaven, a fishing village far to the south-west, across the water (a rowing boat of eight logs crosses water).
  • A shipwreck on a beach, and its old sea chest: Salty Pete, or any village’s local, points you to the nearest.

Step by step

  1. Do not ask about First Try. Salty Pete, the local of Bellhaven, a fishing village far to the south-west across the water, calls his boat Second Try and asks you not to ask about First Try. Ask him anyway.
  2. A bell in a wreck. First Try went down chasing a very large fish, and Salty Pete's grandmother's brass bell went down with her. The sea gives wrecks back to the beaches: find one (Salty Pete, or any village local, will point you to the nearest sight) and open its old sea chest.
  3. Ring it at the pier. You have First Try's brass bell, green at the edges and still ringing true. Take it back to Salty Pete, in Bellhaven.

What you get

  • Sea rod (more coins in its place if you have one already)
  • 250 GC
  • +1,500 experience
  • +500 Fishing experience
How it ends

First Try's bell hangs at the pier again, and Salty Pete rings it every evening.

Reference entries are generated from the current game data. Artwork comes from the actual game. Pixlaria is in alpha; balance and content can change.