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People & shops · Pixlaria reference

Guide

Your first stop for controls, skills, building a home and planning an expedition.

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Guide — in-game artwork

Where to find Guide

Beside the fountain in Pixlaria Town.

How to interact

Choose Talk from the character’s action menu: right-click on desktop or long-press on a phone.

Ask one question at a time. His directions point you towards shops, settlers’ meadows and adventures.

Conversation topics

Welcome to Pixlaria. This hearth-town is your safe return. Take food along the roads, gather what you need, and bring it home to craft. What would help you prepare?

  • How do I move around?
    Hold the arrow keys or WASD to walk, or click on the ground to walk there. Hold Q or E to turn the camera. You walk just as fast in every direction, diagonals too.
  • How do I fight?
    Click a creature to attack; right-click for more options. You swing automatically every two seconds and follow your target. Press Escape to stop fighting. Eat food to heal, or say "vara" to cast a healing spell. If you die you drop your backpack and lose some experience, and you wake up at the temple.
  • How do I build a house?
    Chop logs and saw them into planks and wooden blocks at the sawbench by the smithy (or build your own). The heartland round town is kept open for everyone, so head out past its edge to build (a Settlers' Meadow is the friendliest place to start: ask me where they are). Right-click the ground there and Build. Lay plank floors, ring them with wooden walls, put in a door and a window or two. Once the floor is closed in, a roof grows over it by itself. What you build stays, and a claim stake makes the land round it yours.
  • Where can I build?
    Anywhere out past the heartland's edge, but the Settlers' Meadows are the friendliest places to start: broad, level grass with trees round the rim for logs, and a green in the middle with a sawbench, a bank chest, a campfire and a notice board of tips. Sunnyholm lies east: follow the east road out of town and over the Long Bridge, about a minute and a half on foot. Muggfield lies south: round the bank, down past the lake and over the Lark Bridge, a little under two minutes. The settlers' signposts show the way, and nothing that bites lives along those roads. Put up a claim stake there and the land round it is yours.
  • What do the levels mean?
    The number by your portrait is Combat level. Compare it with creature levels: it combines character growth, your strongest fighting skill and Blocking. Your XP bar tracks Character level separately; defeating creatures grows health, mana and base speed. Skills grow through practice and unlock tools, spells and recipes. Total skills adds your 14 skills together, not your fighting strength. Open Skills for the details. Gear, supplies and tactics matter too.
  • How do skills work?
    Mind the monkeys: chop a tree with a monkey in it and it will take your axe. Skills improve by doing. Chop trees with an axe, mine rocks with a pickaxe, fish on the shore with a net, then put on a chef's hat from the Cook and cook the fish on a range or a fire. Once your Fishing reaches 40, build a boat from eight logs and row out past the heartland's coast with a sea rod from the store: the big fish keep to the deep water, where the gulls wheel and dive. Smelt ore at the furnace and smith bars on the anvil with a hammer. Fighting trains Melee, Blocking (with a shield up), Archery (with a bow) and Magic.
  • How can I earn better equipment?
    Start with useful small purchases: a bronze axe or pickaxe is 16 GC; a chef's hat is 15 GC. For melee, a bronze sword costs 26 GC and a wooden shield 20 GC. Bows need both hands. Sell spare logs, ore, food and crafted equipment at a shop. The Smith and Cook pay half an item’s value; the general store pays a little less. The Smith sells equipment up to steel, and gold-plated bronze, iron and steel. Silver and gold are made at the anvil from bars, or bought from other players; the finest gear of all is found only on the hardest creatures, and seldom. Open Skills for selling advice. Higher resources earn more, but keep supplies you need for your own trips and building.
  • Suggest a journey?
    Honeybrook: Visit the beekeeper and find a second bank and store. A shorter first outing; carry food and avoid the goblin camps. Tidewell: Cross to the south-western shore and find a village of trades. Bring food, eight logs for a rowing boat, and a fishing tool for the coast. Frostwatch: Find the last camp beyond the northern peaks. Trolls and white wolves make this an experienced adventurer's trip; take armour, plenty of food and consider a companion. Open Field notes and choose a place under Places to visit for directions as you travel.
  • Where should I go?
    The town is a protection zone: nobody can be attacked here. Hoglets root about in the meadows round town; they never start a fight, and bare hands will do for them. The farther you walk, the tougher it gets: beetles in the clearings, wolves in the eastern forest, goblin whelps at the edge of goblin country to the west and goblins round their camps, skeletons out towards Bonehollow, trolls up in the northern mountains by the mine. The lake in the south is good for fishing. Buy a sword before the whelps, and leave the goblins and wolves until you have a shield and about Melee 10: they bite. Far across the water the goblins grow into brutes, and their old elders throw magic.
  • How do I grow a garden?
    Claim a plot and build a Garden bed with two logs and one plank. Tend the bed to choose seeds or a sapling and pay in GC. Plants grow even while you are away and never wither. Harvest to train Gardening, eat the food or sell spare flowers. Leave flowers blooming to decorate. You can keep twelve planted beds across your plots; only you can plant and harvest them.
  • What can I pick?
    Berries off the bushes round town and apples off the trees, to start with: that is Foraging, and it needs no tools at all. The better you get, the more you find. Mushrooms at the feet of trees, hazels to shake, herbs in the meadows, plums farther out. Go north for lingonberries and cloudberries, into the desert for dates, into the steamy woods for bananas and mangoes. Some say the caves grow mushrooms that glow.

Your first adventure · Claiming land & building a home · Map, caves & distant regions

Reference entries are generated from the current game data. Artwork comes from the actual game. Pixlaria is in alpha; balance and content can change.