Every calling fights with its own weapon: a mage with a staff (Magic), a ranger with a bow and arrows (Archery), a knight with a sword and a shield, or a two-handed greatsword (Melee). In the game, ask the Guide in the town square “Which weapon should I use now?” and she names yours, by your calling and your level, and where to get it.
Staffs
The Smith sells staffs for Magic 1, 10, 25 and 40 (Emberwood 1, Dewglass 10, Briarheart 25 and Duskglass 40), which are also made at a sawbench with matching Carpentry; those for Magic 60 and 80 (Frostprism 60 and Sunweave 80) are only made at a sawbench or bought from players; the rare Frostforged, Emberforged and Starforged (Magic 55, 70 and 85) are found only on the hardest creatures.
Bows
The general store sells the shortbow (Archery 1); the Smith sells bows for Archery 10, 25 and 40 (Oakcurve 10, Willowwind 25 and Maplecrest 40), which are also made at a sawbench with matching Carpentry; those for Archery 60 and 80 (Yewthorn 60 and Sunheart 80) are only made at a sawbench or bought from players; the rare Frostforged, Emberforged and Starforged (Archery 55, 70 and 85) are found only on the hardest creatures.
Swords
The Smith sells swords for Melee 1, 5 and 15 (Bronze 1, Iron 5 and Steel 15); silver and gold ones (Melee 30 and 40) are smithed at an anvil; the rare Frostforged, Emberforged and Starforged (Melee 55, 70 and 85) are found only on the hardest creatures.
The weapons guide compares every one: its power, where to buy or make it, and what it is made from.
