When you make a character you choose a calling. It gives you your first weapon, how much health and mana you gain with each character level, and spells of its own. Every skill, Carpentry to Walking, is open to every calling.
| Calling | In short | Fights with | Health | Mana | Spells of its own |
|---|---|---|---|---|---|
| Knight | Strong melee fighter with the most health. | a sword and a shield, or a two-handed greatsword (Melee); starts with a bronze sword | 60 at level 1, +15 a level | 30 at level 1, +5 a level | Berserk (kira ronda), Charge (rusa), Challenge (utmana), Guard (skydd) |
| Ranger | Ranged fighter who starts with a bow and arrows. | a bow and arrows (Archery); starts with a shortbow and bronze arrows | 55 at level 1, +10 a level | 40 at level 1, +15 a level; healing +10% | Pinning Shot (pil stilla), Volley (pil ronda) |
| Mage | Spellcaster whose staff throws bolts from afar, with strong attack and healing magic. | a staff, which throws bolts of magic by itself (Magic); starts with an Emberwood staff | 45 at level 1, +7 a level | 60 at level 1, +30 a level; spell damage +20%, healing +30% | Bolt (volta), Frost Bind (kyla), Fireball (volta ronda), Mana Shield (vakta) |
Health and mana grow with your character level (from defeating creatures), and gear such as the Hearth amulet adds more. Every calling also learns Healing (vara), Strike (kira), Flash (spark), Haste (venti), Intense Healing (vara plena), Bank Box (kista), Townward (hemma), Waystone (runa) and Shared Healing (vara dela).
Changing your calling
Chose the wrong one? Open Settings and choose Change your calling: you may do it once, while your combat level is 15 or lower. Your skills and everything you own stay yours; your health and mana follow the new calling from your level, your spells become its spells, and its starting weapon is put in your hands.
Which weapon at which level · Fighting & fighting together · Every spell
