Getting started
Use the spell bar or say the spell words. Buy a staff at the Smithy or craft one at a sawbench: Magic 1, 10, 25, 40, 60 and 80. Staffs boost damage spells, not healing; ordinary staff attacks are melee. Bring mana supplies.
Spells help you fight, heal and travel.
Why train it?
More Magic improves attack and healing power; attack spells also cost more mana.
Sell spare loot and supplies; keep equipment and food you need. Walking and combat skills help expeditions rather than paying coins directly.
Maximum level: 99. Open Skills in the game to see your current XP and next goal.
Unlocks & milestones
- Level 4 (276 total XP): cast Flash (say "spark")
A burst of warm light around you for a few minutes. Cast in a cave it becomes Lykta, a lantern that burns until you climb out.
- Level 5 (388 total XP): cast Bolt (say "volta")
Hurls a bolt at a target up to four tiles away. Attack spells can be cast every two seconds.
- Level 6 (512 total XP): cast Haste (say "venti")
Increases your speed for a while.
- Level 8 (801 total XP): cast Berserk (say "kira ronda")
Hits every creature around you. Attack spells can be cast every two seconds.
- Level 10 (1,154 total XP): cast Bank Box (say "kista"); wield dewglass staff
Calls up a bank box beside you, however far from home you are.
- Level 12 (1,584 total XP): cast Homeward (say "hemma")
Carries you home to the town square from anywhere. Not while something is fighting you, and once every three minutes.
- Level 14 (2,107 total XP): cast Waystone (say "runa")
Carries you to your own waystone, wherever you built it. Not while something is fighting you, and once every three minutes.
- Level 15 (2,411 total XP): cast Intense Healing (say "vara plena"); wear moonwell amulet
Heals a large amount of health.
- Level 20 (4,470 total XP): cast Shared Healing (say "vara dela")
Heals someone else within five tiles: the player you chose (right-click them and choose Heal), or else your most hurt friend nearby.
- Level 25 (7,842 total XP): wield briarheart staff
Spells help you fight, heal and travel.
- Level 30 (13,363 total XP): sustain Haste, Bank Box and outdoor Flash 25% longer
Spells help you fight, heal and travel. Haste lasts 50s, Bank Box 75s and outdoor Flash 5 minutes. Mana costs and spell strength stay the same; cave light still lasts until you leave.
- Level 40 (37,224 total XP): wield duskglass staff
Spells help you fight, heal and travel.
- Level 50 (101,333 total XP): sustain Haste, Bank Box and outdoor Flash 50% longer
Spells help you fight, heal and travel. Haste lasts 60s, Bank Box 90s and outdoor Flash 6 minutes. Mana costs and spell strength stay the same; cave light still lasts until you leave.
- Level 55 (166,636 total XP): wield frostforged staff
Spells help you fight, heal and travel.
- Level 60 (273,742 total XP): wield frostprism staff
Spells help you fight, heal and travel.
- Level 70 (737,627 total XP): wield emberforged staff; wear starweave cowl, starweave robe and starweave skirt (from combat level 85)
Spells help you fight, heal and travel.
- Level 75 (1,210,421 total XP): sustain Haste, Bank Box and outdoor Flash 100% longer
Spells help you fight, heal and travel. Haste lasts 80s, Bank Box 120s and outdoor Flash 8 minutes. Mana costs and spell strength stay the same; cave light still lasts until you leave.
- Level 80 (1,986,068 total XP): wield sunweave staff
Spells help you fight, heal and travel.
- Level 85 (3,258,594 total XP): wield starforged staff
Spells help you fight, heal and travel.
- Level 90 (5,346,332 total XP): sustain Haste, Bank Box and outdoor Flash 125% longer
Spells help you fight, heal and travel. Haste lasts 90s, Bank Box 135s and outdoor Flash 9 minutes. Mana costs and spell strength stay the same; cave light still lasts until you leave.
- Level 99 (13,034,431 total XP): sustain Haste, Bank Box and outdoor Flash 150% longer
Spells help you fight, heal and travel. Haste lasts 100s, Bank Box 150s and outdoor Flash 10 minutes. Mana costs and spell strength stay the same; cave light still lasts until you leave.
