
Level 180 boss · 140,569 health · Aggressive · The Silken Throne
Boss respawns
Defeated bosses return at :00, :15, :30 and :45 each hour. Living bosses stay alive; the clock does not reset fights. Each lair keeps its own boss.
Where to find her
The Silken Throne (-3100, 6500); The Brood Hollow (-5144, 5888). Beneath the peninsula south of Greenholm. Each has one independent encounter and a southern approach outside the arena.
Respawn
Each boss returns at the next :00, :15, :30 or :45 after defeat. The two Silkmaw lairs have separate timers. Difficulty and reward chances per kill are identical.
Health and boss warnings
Warning attacks and hazards hit for a fixed amount: a share of the warning health of a character of your training at this boss’s level, 180. That is Knight 1,658, Ranger 1,455, Mage 1,128. It does not grow with your own health: above level 180 the same blow takes a smaller part of your health, and below it a bigger one, a whole health bar or more far below. Every boss is meant to be fought at its own level or above, in armour to match; a group of low levels cannot outlast it on numbers alone.
The warning and hazard percentages below are of this warning health, before any armour reduction. Fixed bites and close blows still use their listed damage.
The fight in numbers
- Health: 140,569.
- Bite: 115–285 damage every 1.8 seconds, before armour and shield.
- Armour 36 · Defence 42.
- Venom fan: 45–57% of warning health before armour reduction.
How the fight goes
This spider stays on the ground. Step off the marked webs before they strike and slow you, sidestep the venom fan and the three-target venom barrage, and move between the inner and outer stomp warnings. Marked tiles are fixed when the warning appears. Her venom barrage gives 1.9 seconds to move, and overlapping bursts hit each fighter only once. Watch her rear up before a faster pursuing lunge; she rests briefly afterwards. At one-third health she becomes faster. Bring food, potions and a prepared group.
Webs underfoot
Every 2.5–4 seconds, at no set beat, patches of the floor turn to sticky webs, most often beside whoever fights her or where they are heading. Each is outlined in silver for 1.9 seconds first, then lasts 4–6.5 seconds. Only a tile that has turned hurts: 4–5% of your warning health as it turns, then 3% a second while you stand in it, and it holds your feet: you move 40% slower in it. From anywhere on the floor there is always a clear tile within 2 steps.
Back-line adds
During the fight, she lets spiderlings down from the webs: every 15–19 seconds (alone, every 24–30 seconds), beside randomly chosen fighters, including those in melee. The spots are framed on the ground for 1.7 seconds before they rise.
Alone, one comes at a call and at most 2 are about at once; with two or three fighters, 2 (at most 4); with four or more, 3 (at most 6).
Each bites for 3.5–4.5% of your warning health every 1.5 seconds and crumbles after 16 seconds, or at once when the boss falls or its fight ends. They give no loot, experience, coins or Journal entry and count for no hunting contract, quest or achievement. They fight back, so they build Rage and Focus.
Loot: one shared hoard
Deal at least 3% of the boss’s full health in contribution to qualify. Damage counts, plus effective healing you give other fighters for injuries caused by this boss. Self-healing, unrelated damage and PvP injuries cannot earn healing credit. Healers can also qualify through effective healing and Shelter protection: help at least three times over ten seconds, restoring or preventing 1% of the boss’s health, capped at twice your maximum health. Only help given to other fighters counts. Stay active in the encounter.
Every ordinary drop and the additional equipment roll is rolled once per kill. Coins and other stacks are divided by contribution; single items, Legendary and Mythic finds too, are awarded by contribution-weighted chance. The denominator includes all fighters’ work, including those below the qualifying threshold; their portion is not redistributed. A fighter contributing 3% therefore earns about 3% of a solo kill’s expected reward, not a full extra loot roll. A larger group does not create a larger hoard.
Credit survives a disconnect or death until the encounter resets. Your awarded items remain reserved for you for 10 minutes beside the defeated boss. Experience comes from one shared pool, divided by damage and effective healing of injuries caused by this boss. Oathbound characters may join boss fights and collect only their own earned shares; their trading and outside-healing restrictions still apply.
Possible drops
- Gold coins · 1800–2700 · 81% once per kill for the whole hoard, divided among eligible contributors
- Spider silk · 12–24 · 81% once per kill, shared by contribution
- Greater health potion · 4–8 · 81% once per kill, shared by contribution
- Greater mana potion · 4–8 · 81% once per kill, shared by contribution
Legendary finds, rolled once a kill for one fighter:
- Silkmaw amulet · 1 · 0.608% per kill
- Silkmaw signet · 1 · 0.608% per kill
- Tempering Stone · 1 · 0.203% per kill
Ordinary items, coins and rare finds come from one shared hoard. Contribution determines your share or your chance to receive a single item; the 3% threshold grants eligibility, not a full extra roll. Drop rolls are chances, not a promise per trip. Defeat it to record it in your in-game Creature Journal.
